SHOW BREAKDOWN (IN CHRONOLOGICAL ORDER)
Snow White and the Huntsman
- Zbrush concept sculpts of hero ‘dark fairy’ creature
- Hero body build for dark fairy creature, including particle grooming effects of 25,000 shards for the outer skin and inner body sculpt.
- Modelling lead character digi-double
- Modelling and texturing hero ‘tree-man’ creature
- Model,texture and partial lookdev of dark forest foliage and creepy crawlies
John Carter
- Lead ‘Thoat’ creature modeller
- Created all fine and larger displacement wrinkles within Zbrush
- Liased with Director in making facial concept tweaks
- Responsible for creating variant ideas and sculpts for crowd shots
- Lead a team of artists in creating blendshape variants of the creature
- Worked closely with the texturing and rigging department to create a working topology through out the pipeline
- Looked after all ‘Thoat’ costume models from creation to publishing, again liasing with texturing and rigging
- Modelling one half of the ‘White Ape Arena’ environment
- Modelling hero props and costumes for the ‘Tharks’
- Modelling face shape variants for crowd ‘ Tharks’
Iron Man 2
- Modelling and texturing Robert Downey Junior’s digi-double
- Modelling and texturing race car digi-double suits
- In charge of costume photoshoot
- Modelling F1 racecar
- Shot lighting
Scott Pilgrim vs. The World
- Modelling and texturing part of Michael Cera’s digi-double
- Modelling part of Mae Whitman’s digi-double
- Modelling hero ‘snow dragon’ creatures
- Modelling and texturing skate sequence environment
- Modelling and texturing hero props
Prince of Persia
- Hero model of sand-glass crystal
- Environment modelling of ‘sand-glass chamber’