Credits

Tosh Elliott is a passionate artist, who creates both CG and physical models for the visual effects industry and for self enjoyment.  For a movie resume, click here. For a LinkedIn page, click here.

Program knowledge includes Maya, ZBrush, Photoshop, Mari, Nuke, UVLayout, Cyclice, 3D Coat and more.

Fabrication knowledge includes sculpting in all water and oil based clays. Mold making in fibre-glass, silicone, alginate and plaster. Finishing in various types of resin, silicone, latex, polyurethane foams and vac-formed plastic.

Currently working in Double Negative in the UK. Previous employment includes MPC, and Bandito.

Recommendations

“Tosh is a very enthusiastic talented artist. She has a good artistic eye, and her ability to grasp the technological aspects of modeling will make her a strong presence within this field. I recommend her highly.”

 Kevin Hudson, Lead/Senior Asset Creation Artist, Double Negative

“Tosh is an excellent modeler and a real pleasure to work with. She is very creative with a great level of skill and a good eye for detail. She is great at hitting notes, and quick to ask for clarification is anything is unclear. She is always looking to push her skills and abilities with new techniques and technologies.”

Pieter Warmington, Creature Supervisor: Build, Double Negative

“I have been working along side Tosh for over a year now, and I have really seen a woman who is dedicated to her craft and someone who is wanting to learn more and improve the amazing skills she already has. It has been a pleasure to work with her, in that she is someone who is engaging and enjoyable to be around. She also really brings a great vibe to any work place, and is able to really get in, an not only work hard but also be a colleague who is easy to get on with. In working directly with her I have found her work ethic to be strong and in all ways she has gone out of her way to make sure she is giving you the best possible results and will go the extra mile when needed, and can be counted on to be reliable when things get tough. I would not hesitate in being in a team with Tosh again, and would totally recommend Tosh to be a part of any team requiring someone with great talent.”

 Mike Bain, Lead Texture Artist, Double Negative

 

 

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